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Dinomorphia Brute →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Trap | - | - | - | - | - |
Pay half your LP; destroy 1 "Dinomorphia" monster you control and 1 card your opponent controls. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Brute" per turn. | |||||
Average Rating Score | 8.3(7) |
- Card Info
- Card Reviews (7 rating scores)
- Decks with Dinomorphia Brute (12 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Dinomorphia Brute" card reviews and rating scores
8.3(7) |
|
28% | (2) | ||
71% | (5) | ||
0% | (0) | ||
0% | (0) | ||
0% | (0) |
フラクトール
2023/06/27 0:23
2023/06/27 0:23
It's a Skudra that doesn't target
Well, Friche removal is usually strong. Normally
It would be a shame to destroy his own Fusion Monster, so it would be nice if I could destroy something like Therisia.
Well, Friche removal is usually strong. Normally
It would be a shame to destroy his own Fusion Monster, so it would be nice if I could destroy something like Therisia.
アルバ
2023/01/17 0:10
2023/01/17 0:10
Friche all-purpose removal that is safe and easy to use.
It can be set in Terisia and has a turn 1 activation limit, but if you use Kentregina, you can fire two shots in a pseudo manner.
It's an effect that doesn't target and is easy to use, but to be honest, paying half LP to destroy his own Dinomorphia and destroying 1 Friche is a bit plain.
As for the LP cost, it's better to have a lower LP when using Rexturm or Kentregina, but if you scrape it too much, it will die with a scratch, making it difficult to play.
Also, even if Dinomorphia is destroyed, it can be connected to the next one, but even considering that situation, I want to keep the Fusion Monster on the field, so I don't think I want to destroy it too much.
It can be set in Terisia and has a turn 1 activation limit, but if you use Kentregina, you can fire two shots in a pseudo manner.
It's an effect that doesn't target and is easy to use, but to be honest, paying half LP to destroy his own Dinomorphia and destroying 1 Friche is a bit plain.
As for the LP cost, it's better to have a lower LP when using Rexturm or Kentregina, but if you scrape it too much, it will die with a scratch, making it difficult to play.
Also, even if Dinomorphia is destroyed, it can be connected to the next one, but even considering that situation, I want to keep the Fusion Monster on the field, so I don't think I want to destroy it too much.
ツバサ
2022/11/24 3:09
2022/11/24 3:09
Dinomorphia A trap card that can interfere with the only opponent.
Non-targeted destruction is very powerful.
Even my own monsters get involved, but since 《Dinomorphia》monsters have a common resurrection effect, I don't really care.
The only drawback is that this type of removal Trap card often doesn't have a name turn 1 limit, but this card usually has it, so be careful when stacking multiple copies.
Non-targeted destruction is very powerful.
Even my own monsters get involved, but since 《Dinomorphia》monsters have a common resurrection effect, I don't really care.
The only drawback is that this type of removal Trap card often doesn't have a name turn 1 limit, but this card usually has it, so be careful when stacking multiple copies.
はわわ
2022/11/19 16:59
2022/11/19 16:59
Dinomorphia Normal Trap that can destroy furiche, so it's normally excellent
His own Dinomorphia monster will also be broken, but if GY is prepared with something else, it will lead to the next one, so the disadvantage is less.
His own Dinomorphia monster will also be broken, but if GY is prepared with something else, it will lead to the next one, so the disadvantage is less.
ジュウテツ
2021/10/30 4:35
2021/10/30 4:35
With the effect of (1), I think it's excellent that you can destroy the opponent's card with a free chain. It is necessary to destroy your own "Dinomorphia" monsters after greatly reducing LP, but if "Dinomorphia" monsters are destroyed by effect, you can revive lower-level "Dinomorphia" monsters and benefit from their monster effects. , I think there is no problem.
I also appreciate the effect of preventing burn damage when the LP of (2) is 2000 or less.
I also appreciate the effect of preventing burn damage when the LP of (2) is 2000 or less.
みめっと
2021/10/18 6:30
2021/10/18 6:30
In exchange for half of the LP, Dinomorphia Trap, which can destroy the opponent's cards regardless of front, back, front, or back without taking a target with Friche, is currently the only Dinomorphia Trap that can directly interfere with the opponent's board, and the Dinomorphia Deck a valuable source of interference.
Being able to destroy anything, and being able to destroy anything without taking a target, this alone is very valuable as a Friche Removal Trap.
Since it is necessary to blow up one of your own Dinomorphia monsters, if you use it properly, it will be numerically disadvantageous. While destroying the cards on the opponent's field, you can immediately recover your numerical advantage due to the destruction trigger effect of the Dinomorphia monster, so the combination is perfect.
If Kentregina is played, Buck and he are cards that you definitely want to prepare in GY, and you can say that there are many situations where Dinomorphia Trap set from Terisia should be prioritized over Domains and Alerts.
If there is only one thing that bothers me, I think it uses convenient Friche removal traps like Escape and Great Capture, but it can't be helped that it can't be activated unless a specific monster is in play. , If the Friche Removal Trap has the name Turn 1, it's too weak when dubbed, isn't it?
Being able to destroy anything, and being able to destroy anything without taking a target, this alone is very valuable as a Friche Removal Trap.
Since it is necessary to blow up one of your own Dinomorphia monsters, if you use it properly, it will be numerically disadvantageous. While destroying the cards on the opponent's field, you can immediately recover your numerical advantage due to the destruction trigger effect of the Dinomorphia monster, so the combination is perfect.
If Kentregina is played, Buck and he are cards that you definitely want to prepare in GY, and you can say that there are many situations where Dinomorphia Trap set from Terisia should be prioritized over Domains and Alerts.
If there is only one thing that bothers me, I think it uses convenient Friche removal traps like Escape and Great Capture, but it can't be helped that it can't be activated unless a specific monster is in play. , If the Friche Removal Trap has the name Turn 1, it's too weak when dubbed, isn't it?
Decks with "Dinomorphia Brute"
* is adopted as a key card.
● 2022-09-23 Dinomorphia Dynast Zarc
● 2022-01-16 Dinomorphia x Punisher
● 2023-01-14 Inorphia Zark like the human heart
● 2021-10-27 Dinomorphia driving a running magic light
● 2021-10-18 Dinomorphia
● 2021-10-24 dyno filler
● 2021-11-18 Dinomorphia
● 2021-10-16 Underdog Dinomorphia
● 2021-10-17 My Strongest Dinomorphia
● 2021-11-04 cheap rufia
● 2023-03-06 the last dinosaur
● 2021-10-17 Dinomorphia wanted to be a hero
Card Category and Effect Category
Effect:Destroy Monster
Effect:Destroy Spell
Effect:Destroy Trap
Effect:banish Trap
Effect:banish GY Card
Effect:self-banish, banish instead
Effect:no effect damage, decrease damage
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
BATTLE OF CHAOS | BACH-JP070 | 2021-10-16 | Normal |
Ranking and View Num
Rating Score Rank | 3,099 / 13,210 Cards |
---|---|
View Num | 8,316 |
Others
Japanese card name | ダイノルフィア・ブルート |
---|
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